Answer by awardell
So apparently the problem is fixed as long as I have an iOS device hooked up... Weird, but ok.
View ArticleAnswer by awardell
I've figured out the answer to my own question! So it turns out that there is a SkinnedMeshRenderer... only it's attached further down the hierarchy of children of the GameObject I'm working on! It...
View ArticleAnswer by awardell
I made a script for doing your own interpolation and getting the desired interpolation of time scale.> public class LerpAnimTime : MonoBehaviour {>> [SerializeField]> private float...
View ArticleAnswer by awardell
So apparently the problem is fixed as long as I have an iOS device hooked up... Weird, but ok.
View ArticleAnswer by awardell
I've figured out the answer to my own question! So it turns out that there is a SkinnedMeshRenderer... only it's attached further down the hierarchy of children of the GameObject I'm working on! It...
View ArticleAnswer by awardell
I made a script for doing your own interpolation and getting the desired interpolation of time scale.> public class LerpAnimTime : MonoBehaviour {>> [SerializeField]> private float...
View ArticleAnswer by awardell
Not sure if it was or wasn't possible at the time you asked this, but it is now easily possible. Import the TMP Examples and Extras. There will be a scene named **24 - Surface Shader Example.unity**....
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