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Channel: Answers by "awardell"
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Answer by awardell

So apparently the problem is fixed as long as I have an iOS device hooked up... Weird, but ok.

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Answer by awardell

I've figured out the answer to my own question! So it turns out that there is a SkinnedMeshRenderer... only it's attached further down the hierarchy of children of the GameObject I'm working on! It...

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Answer by awardell

I made a script for doing your own interpolation and getting the desired interpolation of time scale.> public class LerpAnimTime : MonoBehaviour {>> [SerializeField]> private float...

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Answer by awardell

So apparently the problem is fixed as long as I have an iOS device hooked up... Weird, but ok.

View Article

Answer by awardell

I've figured out the answer to my own question! So it turns out that there is a SkinnedMeshRenderer... only it's attached further down the hierarchy of children of the GameObject I'm working on! It...

View Article


Answer by awardell

I made a script for doing your own interpolation and getting the desired interpolation of time scale.> public class LerpAnimTime : MonoBehaviour {>> [SerializeField]> private float...

View Article

Answer by awardell

Not sure if it was or wasn't possible at the time you asked this, but it is now easily possible. Import the TMP Examples and Extras. There will be a scene named **24 - Surface Shader Example.unity**....

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